My BFA Thesis is largely focused on character design and world building. Characters and props were designed from the ground up, starting as sketches to illustrations and finally realized in both small and full scale sculpture.
We all come from different backgrounds and experiences, only rarely do we allow ourselves to open up to one another to share our most personal of stories. My work immerses us in a snippet of someone else’s life, surrounded by evidence of who they are, and asks us to draw on our own experiences to create a narrative. Winter’s Woe addresses where we are most vulnerable: tragedy. For it is in these moments of vulnerability that we can be at our most open, to share a story, and experience something together.