Sensus Obscura

Sensus Obscura was a collaboration with artists Carly Hagen and Sussanah Feiler for the Intel VR summit: New Social Entanglements.

Sensus Obscura addresses the mixing of the senses as a result of experiencing virtual reality.  This project was created as a bridge between physical space and virtual space and how mixing the two senses while being simultaneously stimulated can further immerse a participant.  Participants were placed on a thin balance beam in physical space while also on the same beam in virtual space,  the program was then coded to simulate vertigo; in that after a few moments of looking in a particular direction the environment would soon stretch slowly away from the viewer.
 

 
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Environment created with a mix of free assets and custom made models in Blender, run in Unity.